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The Coalition

Gears 5

Built PvP and PvE maps taking them from concept to release, following long established Gears of War level design process. I greyblocked maps first for macro and then for micro details, configured them for various multiplayer modes (spawners, cinematics, cams), and maintained integrity during art passes. I extensively playtested and iterated based on feedback, and may have even implemented an Easter Egg or two. Check out Village, a DLC map from Operation 8 that focuses on close quarters combat.