People Can Fly
Gears of War: E-Day
People Can Fly
Principal Technical Level Designer for cross-discipline feature development for AAA Gears of War prequel. Architecting technical design workflows and tools that accelerate team productivity. Building proof-of-concept systems and establishing production pipelines for next-generation gameplay features.
Created comprehensive design documentation, mentored artists and designers, and lead technical validation reviews that ensure scalable, shippable content across multiple development teams.
