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People Can Fly

Gears of War: E-Day

Principal Technical Level Designer for cross-discipline feature development for AAA Gears of War prequel. Architecting technical design workflows and tools that accelerate team productivity. Building proof-of-concept systems and establishing production pipelines for next-generation gameplay features.

Created comprehensive design documentation, mentored artists and designers, and lead technical validation reviews that ensure scalable, shippable content across multiple development teams.