← All work

PopCap / EA

Plants vs Zombies: Garden Warfare 2

Soil Survivors DLC Game Mode

Nearly single-handedly designed and built ‘Soil Survivors’ game mode in 3 months, blending Counter-Strike elimination with PUBG shrinking zones. Scripted game mode systems including logic, UI, server configuration, and bot balancing using minimal development resources while maintaining high quality standards.

Solo Ops Companions

Built AI companion system for ‘Solo Ops’ enabling single players to experience cooperative gameplay. Designed intelligent companion selection UI and modified AI behavior trees to prioritize player support and base defense, creating seamless solo-to-multiplayer experience that increased player engagement.

Infinity Time End Game Mode

Architected ‘Infinity Time’ end-game mode featuring mech vs gnome army combat. Designed complete enemy ecosystem including boss behaviors, AI systems, and unique attack patterns. Collaborated with avfx & animation teams to deliver cohesive combat experience that became the game’s end-game content.