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EA Black Box

Skate

I joined pre-alpha, quickly becoming the POC for challenge implementation. I developed over 30 varied challenges, including Pro Challenges, spot challenges, competitions, deathraces, and more. These were made by creating and exporting Maya volumes & locators, and creating Lua scripts to use this data and monitor the skaters activities against challenge criteria. I closely collaborated with environment artists to find & tune spots, particularly all of Old Town, and designed text & audio for challenge sign-ups, objectives, and feedback. I also worked with the art director to validate the visual language of our markers, as well as create custom trick locators.