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EA Motive

Star Wars Battlefront 2

Outcasts (Space combat)

Designed and scripted Outcasts mission where players defend Princess Leia’s ship and stop Operation Cinder, scripting complex X-Wing combat sequences with TIE fighter dogfights and Cinder satellite destruction, and culminating in dogfighting to protect Y-Wing bombers sieging Star Destroyer shield generators.

Although not my first Star Wars project, it’s exciting to work with Disney IP constraints and design processes to produce authentic Star Wars experiences.

Cross-Studio Leadership

Represented design efforts for cross-studio collaboration between EA Vancouver and EA Motive, establishing production relationships and design workflows. Inherited and delivered ‘Cache Grab’ mission after original designer departure, managing tight deadline while maintaining design quality.

Designed immersive AT-AT factory infiltration sequence culminating in vehicle commandeer and surface escape. Demonstrated leadership adaptability and technical execution under pressure while supporting partner studio objectives.