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Visceral Games (Montreal)

Army of Two: Devil's Cartel

Designed major level beats for Army of Two: Devil’s Cartel including Gas Station, Radar Station, and Airplane Boneyard encounters. Specialized in cooperative mechanics requiring synchronized player actions including coordinated traversal, tactical positioning, and split and shared objectives. I enjoyed the game’s customization options, which inspired me to prioritize player expression in later game design and subsequent projects.