Visceral Games (Montreal)
Army of Two: Devil's Cartel
Mission & Encounter Design
Designed major level beats for Army of Two: Devil’s Cartel including Gas Station, Radar Station, and Airplane Boneyard encounters. Specialized in cooperative mechanics requiring synchronized player actions including coordinated traversal, tactical positioning, and split and shared objectives. I enjoyed the game’s customization options, which inspired me to prioritize player expression in later game design and subsequent projects.